COMP 4303: Artificial Intelligence in Computer Games

This course is an elective for both the  SS   Smart Systems and  VCG   Visual Computing and Games Streams.

Prerequisites:  COMP 3200

Availability: This course is usually offered once per year, in Fall or Winter.

Course Objectives

This course provides an introduction to specific state-of-the-art algorithmic techniques and data structures that are used to efficiently implement humanlike abilities (e.g., awareness, memory, rational decision-making (under uncertainty), movement, co-operation in groups) in computer game agents.

Representative Workload
  • Assignments (4) 40%
  • Tests (2) 20%
  • Course Project 30%
Representative Course Outline
  • Background: Computer Games (3 hours)
  • Basic Decision-Making (12 hours)
    • Scripting
    • Finite-state Automata
    • Rule-based systems
    • Utility systems
  • Movement (6 hours)
  • Advanced Decision-Making (6 hours)
  • Strategy and tactics; group activities
  • Awareness and Memory (6 hours)
  • Learning from Experience (3 hours)

Page last updated May 24th 2021